Skip to content
Live
Hugging Face Daily Papers·· 24 days ago60

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

Brief overview

WildAWM enhances the generalization performance of general agents in web, CLI, and GUI benchmark tests through interactive synthesis of controllable computer environments and tasks. The system supports graphical interfaces, model context protocol services, and command-line interfaces, fully based on open-source models, and introduces an execution-based level mechanism to address solvability, difficulty maintenance, and verifier reliability issues in task synthesis. After training the Qwen model in the WildAWM synthetic environment, it achieved significant improvements in 8 cross-distribution benchmark tests.

Article

Published on Oct 19

Authors:

,

,

,

,

,

,

,

,

,

Abstract

WildAWM synthesizes controllable computer-use environments and tasks to train general agents via interaction, improving out-of-distribution performance across web, CLI, and GUI benchmarks.

Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM's synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.

View arXiv page View PDF Project page GitHub 50 Add to collection

Get this paper in your agent:

hf papers read 2610.26828

Don't have the latest CLI?

curl -LsSf https://hf.co/cli/install.sh | bash

Models citing this paper 2

ChilleD/WildAWM-35B-A3B

36B •

Updated 2 days ago

•

42

ChilleD/WildAWM-4B

5B •

Updated 2 days ago

•

38

Datasets citing this paper 1

ChilleD/WildAWM

Preview •

Updated 2 days ago

•

213

•

1

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2610.26828 in a Space README.md to link it from this page.

Collections including this paper 1

Source: Hugging Face Daily Papers · huggingface.co