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Hy-Nomas: Towards Free-form Interactive World Generation

Hy-Nomas: Towards Free-form Interactive World Generation

Brief overview

Hy-Nomas is an 8B parameter diffusion model that supports free-form text instructions and camera control across multi-round interactions. It follows multi-round text and camera instructions by combining causal attention with structured video descriptions, outperforming existing world models in human evaluations. The model weights, code, and benchmarks are open-sourced.

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  1. Tencent Hunyuan · Hugging Face new models··First

    Tencent Mixuan open-sources Hy-Nomas Interactive World Generation Model Diffusers version

  2. Hugging Face Daily Papers··+4 d·Reading now

    Hy-Nomas: A Video World Model for Free-Form Interactive World Generation

    Adds:model is better in human evaluations

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Article

Published on Oct 27

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Abstract

Hy-Nomas is a video world model that uses causal attention and structured captions to follow multi-turn text and camera instructions while preserving interaction history.

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

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Source: Hugging Face Daily Papers · huggingface.co