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WildAWM 在真实场景中合成可控计算机环境用于通用智能体训练

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

要点速览

WildAWM 通过交互合成可控的计算机环境与任务,提升通用智能体在 Web、CLI 和 GUI 基准测试中的泛化性能。该系统支持图形界面、模型上下文协议服务及命令行界面,完全基于开源模型,并引入基于执行的关卡机制解决任务合成中的可解性、难度维持和验证器可靠性问题。Qwen 模型在 WildAWM 合成环境中训练后,在 8 项跨分布基准测试中取得显著提升。

正文

Published on Oct 19

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Abstract

WildAWM synthesizes controllable computer-use environments and tasks to train general agents via interaction, improving out-of-distribution performance across web, CLI, and GUI benchmarks.

Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM's synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.

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