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Hugging Face Daily Papers·· 20 天前38

HiSTEVE 1.0:利用人机界面 VLA 智能体执行开放式游戏任务

HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games

要点速览

HiSTEVE 1.0 是一个分层视觉语言行动智能体,结合长期规划与原生键盘鼠标控制,在 Minecraft 中执行复杂开放式任务,在 MineStudio Bench 上取得 85.0% 的原子任务性能,并在 OpenHA 上获得 37.4% 的平均成功率。

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Abstract

HiSTEVE is a hierarchical vision-language-action agent that combines long-horizon planning with native keyboard-and-mouse control to perform complex open-ended tasks in Minecraft.

Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft provides a natural testbed for studying the integration of these capabilities. Existing agents typically provide either native visuomotor control without long-horizon autonomy or high-level planning executed through environment APIs or predefined skills. To bridge this gap, we propose HiSTEVE, a hierarchical VLA agent with a capability-aware agent harness. At the orchestration level, we equip the harness with structured memory for tracking progress and a VLM planner for selecting subtasks within the VLA's capabilities. To reliably determine subtask completion, we further introduce a policy-coupled task completion state detector that conditions on VLA policy context to signal candidate completion. At the control level, a single VLA executes all subtasks with vision-only perception and native keyboard-and-mouse actions. To mitigate interference between heterogeneous GUI and non-GUI interactions, we introduce regime-specific RMSNorm branches and separate mouse-movement token embeddings. We also train the VLA through world knowledge injection, imitation learning, and reinforcement learning with environment feedback to improve reliability and recovery. HiSTEVE achieves state-of-the-art atomic-task performance, scoring 85.0% on MineStudio Bench and a 37.4% average success rate on OpenHA, while also completing long-horizon tasks such as crafting an iron pickaxe from scratch like human players.

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来源: Hugging Face Daily Papers · huggingface.co