InteractiveWorld:一个可验证的人本环境,用于构建更好的交互式 MLLM 助手
InteractiveWorld: A Verifiable Human-Centric Environment for Building Better Interactive MLLM Assistants
InteractiveWorld 提供了一个可验证的模拟环境和基准,用于评估多模态语言模型(MLLMs)能否可靠地指导人类完成物理任务。实验使用 12 个前沿 MLLMs 在包含 120 个多轮任务的基准上评估,结果显示它们距离成为可靠的助手仍很远,即使是 Claude Fable 5.1 在长时程指导与规划任务上的得分也仅为 20% 和 25%。
Published on Oct 25
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Abstract
InteractiveWorld provides a verifiable simulation environment and benchmark to evaluate whether multimodal language models can reliably guide humans through physical tasks.
People have long dreamed of an assistant that is always there to guide them and remind what they forget, from new dishes to lost keys. Powered by multimodal large language models (MLLMs), egocentric AI assistants on wearable devices are bringing this dream within reach: they see what the user sees and give instructions for user's physical work when necessary. However, testing such assistance is challenging and usually requires real people. The expensive and rare real interaction data leaves a key question unanswered: Can today's MLLMs truly help people in physical world? To answer this question, we propose InteractiveWorld, the first verifiable environment for closed-loop interaction between human and AI assistant. Unlike existing robot-centric simulators, InteractiveWorld lets the assistant guide a human agent who observes the scene, understands instructions, and acts independently. It thus realistically simulates how AI assistant collaborates with human: the assistant instructs, the human acts, and the environment executes actions and updates what they see next. Building on it, we introduce InteractiveBench, the first dynamic benchmark for egocentric AI assistants, with 120 multi-turn tasks across six categories. In each task, the assistant guides the human in real time, and every instruction shapes the outcome, which is scored by verifiable, state-based rewards. Experiments with 12 frontier MLLMs show they are still far from reliable assistants. Even the strongest model, Claude Fable 5.1, achieves at most 20% and 25% on long-horizon Guidance and Planning tasks, respectively. Overall, our work offers a verifiable platform and a rigorous evaluation set, laying a solid foundation for research on interactive MLLM assistants that truly help people in the physical world.
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