Motphys has released the physical simulation engine MotrixSim 1.0.
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Motphys has released the physical simulation engine MotrixSim 1.0, which is core-developed using Rust. The engine supports physical simulation functions such as rigid body dynamics and collision detection, using self-developed constraint models and solvers. It achieves millions of physical steps per second in a 4096 concurrent environment, allowing the G1 humanoid robot to complete end-to-end training in just 10.2 minutes. The official statement indicates that MotrixSim 1:1 replicates real-world physical parameters into the simulation environment, combining multimodal sensors and high-fidelity rendering to create a parallel world for robots that can both 'see' and 'feel' accurately. Through its unique CPU / GPU heterogeneous architecture, leveraging the advantages of high-performance communication and unified memory, as well as a unified constraint chain that breaks through the million-level concurrency, it achieves dual amplification of training scale and throughput while ensuring physical accuracy.
AI-written from the reports · Updated 12 hours ago
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- ITHome · AIMotphys releases physics simulation engine MotrixSim 1.0
Motphys releases physics simulation engine MotrixSim 1.0, core developed with Rust. The engine supports rigid body dynamics, collision detection, and other physics simulation functions, using self-developed constraint models and solvers, achieving millions of physics steps per second in a 4096 concurrent environment, enabling end-to-end training for the G1 humanoid robot in just 10.2 minutes.
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